n64 ntsc vs pal
This includes using rumble packs and Pokemon transfer packs from PAL regions inside "Japanese" controllers and they all work the same. And Craig, hijacking an innocent thread and diverting it into off topical-land and generally being rude and dismissive is pretty out of character for yourself. Ebay, yes. I hope one day that someone finds a way of RGB modding the PAL consoles. Hmm - I'm SO positive that my perfect dark box was the US box Weird. The steadier frame rate is only particularly noticeable during parts where the game will slow down. NOTE: Due to possible issues like game breaking glitches, speed differences and music desyncs, one should avoid NTSC patching and use a native NTSC version instead. The EU version will be running at 50Hz compared to the US 60Hz. Well, for once (in this particular era of gaming), since the speed is the same, and the slightly less stable framerate is arguably negligible, all you're left with is the higher resolution. ROMs need to be in .z64 format and must follow the naming scheme of No-Intro. If those comparisons are anything to go by, then we are getting the better end of the stick for once. Basically @electronbeam is correct the standard controllers for all regions send the exact same signal down the wire. -Have you any idea what it's like to be a Fembot living in a Manbot's Manputer's world? Though I bet it\'ll go that way now, thanks to you. I wonder if the slight decrease in resolution will yield a significant increase in the game's stability. Are they the same item or is there a difference? In fairness, the NTSC vs PAL was mainly due to developers not optimising their game for PAL. Story about a consultant who helps a fleet win a battle their computers thought they could not. -Squished 'letterboxed' image, due to the game not using any of PAL's extra vertical resolution. Obviously those PAL games like pilotwings 64 which had borders I would never consider getting over the NTSC version, but those PAL ones without borders and running at same speed (but lower framerate) and slightly higher … Asking for help, clarification, or responding to other answers. Most of the times they have crap new \'edgy\' box arts to appeal to Americans. I think the main issue was a lot of the big players didn't care much for the European market. There's plenty about. Multiplayer with bots really bogs down the fps in PD, but otherwise it\'s the same engine, just refined. It\'s just an interesting difference. @fbueckert - It appears the original NES controllers were region locked: Interesting. He's saying that PAL can be as good as NTSC as long as the developer isn't a lazy sod. Don't want to go too much into this, but we're currently looking into emulating GE/PD and playing locally on separate PCs, it's been done but tricky to setup and get working properly. Just shows what great jobs they did with the PAL conversions. The old version did 64 cycles per scanline and the new one did 65. First postdoc as "the big filter": myth or fact? You could argue for either version though, there's so little in it either way. Any good indie (free) short games heavy on concepts/story? Difference between Logitech X56 H.O.T.A.S and H.O.T.A.S Rhino. The PAL ones are better. Where on the NTSC version an opponent might just be two or three pixels, on the PAL one they're slightly easier to make out. Rare were really the kings at this. You don't think it looks really tacky and awful? Bare in mind that I already have a pretty extensive PAL collection (some hard to get hold of stuff, too). I\'m still not sure which version I\'d rather have, if I could only have one. IPS patches for converting PAL N64 ROMs to NTSC region for 60Hz gameplay. Why do some composers/songwriters choose inverted chords over root position chords? @supercat there are old and new versions of the NTSC VIC-II. Yeah that looks sic, actually. The purpose of the thread was to relay my findings of comparing real hardware (emulations don\'t really come into it, in this particular instance). Is it possible to get US games from the PAL Eshop on Wii U? Argh, makes me want to play Perfect Dark again. Will an NTSC N64 Rumble Pak work in a PAL controller? I have yet to get hold of the N64 NTSC cart of Ocarina of Time, but I predict the results would be the same, as it seems to be the same PAL optimization method in both games (which I have in PAL). In NTSC, the game is vicious, and unforgiving. Apparently. Quality of PAL vs. NTSC graphics, well, contrary to common belief, the PAL system is superior to the NTSC system, being both more stable, and offering a higher resoluion. Conclusion: This seems to be the same PAL optimization method as that used in GE and Perfect Dark, with one difference I noted. How to add several empty lines without entering insert mode?
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